KOSCHEI
%
In Lair: 0%
Dungeon:
Special
Wilderness:
Special
Alignment:
Chaotic
Movement:
120' (40')
AC:
12
Hit
Dice: 15****
Attacks:
2 (hammer, 1+)
Damage:
6d8/6d8, plus ice rime and deafness (see below)
Save:
F14
Morale:
N/A (Fearless)
TT:
R (amongst his followers, see below)
XP:
6,600
Koschei
is demon king of the frost giants. There are few demon lords more
inimical to the mortal world than he, the Deathless, the Smiling Man,
Eyetaker.
Koschei
appears as a horribly emaciated, scarred, and disfigured frost giant,
hairless but for his thick eyebrows and a long, plaited goatee of
sickly yellow. His deepset eyes are piercing and incredibly
beautiful, and his perfect smile is set in a face which is otherwise
dour and hideous. Koschei wears nothing but a ragged and filthy kilt
of hairy scalps, sewn together raggedly with locks of hair from the
womenfolk he and his giants have taken, and a thick necklace of
rotting cord and preserved eyes, other trophies of his many kills.
Regardless of a lack of armor, Koschei's skin and bones are as hard
as the strongest dragonscale, and he is immune to nonmagical weapons.
Magical weapons deal half damage to Koschei, unless they have some
manner of fire ability, or are +3 enchantment or better.
Koschei
bears a massive hammer composed of black, reeking ice, which
functions as a +3 warhammer. When Koschei successfully strikes his
foe, his opponent must save vs. Blast or suffer 2d8 extra damage from
ice and be paralyzed for 1d4 rounds. His opponent must also save vs.
Death or be deafened permanently..
Within
50' feet of Koschei, the air is so cold that those not specially
resistant to such an environment will suffer 1d6 points of damage per
round. Within 50' of that, the air is still uncomfortable.
Koschei
can cast spells as a 12th level magic-user. He can cast cause serious
wounds, charm monster, darkness and dispel magic at will.
Three
times per day he can summon 1d4 frost giants or 1 large, adult
dragon.
Koschei
is nomadic rarely found alone. At any given point, he will be served
by 1d100 mortal slaves, usually bearing such goods and treasure as
are necessary for the campsite of a great king. At least 2d6 frost
giants will be keeping the great lord company, and a like amount of
ogres. 2d20 human (mostly Menhirrim) berserkers straggle along with the great lord,
magically given resistance to cold in return for their eternal
loyalty- and at least one of their eyes. These berserkers are often
heavily tattooed with blue and white ink.
Koschei
is mortal- after a fashion- but slaying him permanently is exceeding
difficult. Koschei's soul, shrivelled thing that it is, lies within a
green glass heart which is locked away within an iron trunk, which he
has hidden away in an unknown location. This heart must be broken, or
Koschei will be reborn 2d6 days after his death. How this heart might be broken is left to the discretion of the Judge.
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