Friday, February 28, 2014

Dire Corbies

% In Lair: 16+
Dungeon: Hunt (1d6)/Flock(1d8 Hunts)
Wilderness: Hunt (1d6)/Flock(1d8 Hunts)
Alignment: Chaotic
Movement: 120' (40')
AC: 3
Hit Dice: 2
Attacks: 2 claws (9+)
Damage: 1d4/1d4
Save: F2
Morale: +4
XP: 20

The favored mortal children of Pazuzu, dire corbies are bipedal, wingless crows about the size of an elf. Dwelling deep underground and in the darkest forests, dire corbies are a threat and nuisance to many dwarfholds and elf fastnesses.
Dire corbies are almost silent, surprising on a roll of 1-3 on a d6, and have excellent hearing and sight, being surprised only on a roll of 1. Dire corbies can and do speak, a whistling, croaking language unique to themselves. Usually, one or two corbies in a hunt will know another language, usually Infernal, Elvish, or Common.

Each dire corby hunt is led by a champion with AC 4, HD 3, and +1 to damage from strength. A dire corby flock is led by a chieftain with AC 4, HD 4+1, and +2 to damage from strength. Dire corby flocks have a 50% chance of also possessing a demoniac, with the stats of a champion, plus 1d4 cleric levels.

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