BARGHEST
%
In Lair: 50%
Dungeon: 1d2/1d2
Wilderness:
1d2/1d4
Alignment:
Chaotic
Movement:
150' (50')
AC:
6
Hit
Dice: 6+6***
Attacks:
4 (2 claws, 1 boot, 1 bite)
Damage:
1d6 energy drain/1d6 energy drain/1d8/2d6
Save:
F8
Morale:
+3
TT:
J (in lair)
XP:
1280
Barghest
appear as huge, feral looking, red-skinned goblins or hobgoblins.
Their frames are twisted into wolfish form, with fangs, claws, and
black manes running halfway down their backs. Their eyes are their
most wolfish feature. Barghests speak Common, Goblin, and Infernal
(Zaharan). Typically, a barghest wears only a belted loincloth and
great, red-hot iron boots. Barghests trace their descent from the
Demon Lord Amon.
For
themselves, barghests are the progenitor demons of goblinkind, having
bred with wicked elves and men centuries ago to form their own
servile mortal race. These so-called sons of the Wolf, when on Talis,
attract great groups of hobgoblins, goblins, and other beastmen to
their red-stained banners. Barghests have little patience for
planning or rule, however, and lead their devout subjects in great
waves of slaughter, before almost invariably being driven back by the
better prepared, more strategic armies of man, elf, and dwarf. In the
modern day, many hobgoblins have turned away from the direct worship
of barghests, choosing instead to worship Fenris, the Wolf of the End
Times. These hobgoblins are fare more methodical and organized.
All
barghests are treated as having the Berserkergang proficiency. They
are immune to non-magical weapons, and even magical weapons not made
of silver do half damage. Barghests are immune to fire and natural
cold.
Barghests
tend to fight intelligently, unarmed, letting their great,
energy-draining claws, burning shoes, and massive jaws do the talking
for them. A creature reduced to 0 damage by a barghest dies
immediately, and the barghest is restored to full hit points. A
common tactic of barghests is to slay a goblin minion for their
soul's energy when the barghest is heavily wounded.
A
barghest is able to transform into the shape of a greater hellhound,
and remain in this shape indefinitely. In either form, barghests
leave burnt footprints where ever they tread.
Many
barghests (75%) are also mages of level 1d6. Other barghests (25%)
possess thief abilities at level 1d6.
In hindsight, one could switch the energy drain from claws to bite to better act like the old-time "feeding" from previous versions of barghest.
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